MK9logo 500x324 Quick Review: Mortal Kombat Demo

Forget those cheesy finishes in previous Mortal Kombat games or those petty looking finishes in MK vs DC universe because the upcoming Mortal Kombat is here to break some bone and gut. Simply titled Mortal Kombat, this new real deal is heading for retail on April 22 for PlayStation 3 and Xbox 360, the demo is available on PlayStation Network now (not sure for Xbox Live yet)

Developed by Netherrealm Studios, Mortal Kombat demo will allow players to step into the boots of some hot favourites such as Scorpion, Sub-Zero, Mileena and Johnny Cage. There will be difficulty selection in the game if you get all pansy about the toughness of AI opponents. No doubt, the game features some of awesome badass combos that you can expect and some highly gory deaths and fatalities in the game. Stage fatalities are present too.

I did a quick play-through with Sub-Zero on  the default difficulty and was impressed with the core gameplay. The classic Mortal Kombat feel is back with some new additions such as a “Super meter” that allows you to make some bone-breaking combos, and I mean literally. The game will go into a slow-mo mode and goes into a X-ray move with the camera zooming in and will show an inside view of the character who is being attacked while bones and organs are broken or ruptured.

Ah, fresh blood.

Mortal Kombat’s visuals are powered by Unreal engine and this make it stunning. Sound effects are a hit and miss though bone breaking sounds are chilling and exciting. The demo ends with a trailer video showing the various features and gameplay modes in the full version before ending with a date of the launch. This is must-try if you are simply into fighting games or some bloody gameplay.

Availability of the demo is on US PlayStation Store and is free, good to go for all PSN users. Other regions might get it at a later date, no promises on that though.

Note: PS3 version of the game will get Kratos from God of War in the full version

Here is a trailer below

Toasty