Mahoutsukai no Yoru is a kinetic novel developed by Type-Moon, set for a release date of 12 April 2012, for the Windows PC. Originally written as a novel by co-founder Kinoko Nasu on 28 July 1996, the demo was released as a bundled extra in Volume 7 of Type-Moon Ace.
Koyama Hirokazu will be featured as the lead artist instead of Takeshi Takeuchi, who has worked on Type-Moon’s previous works, such as Tsukihime and Fate/Stay Night.
Unlike standard visual visual novels, Mahoutsukai no Yoru (also referred to as Mahoyo) has no choices and no routes; only a linear story. Also, like Type-Moon’s other PC works, the characters will not be voiced. One thing to note is that there will be no ero-scenes as well.
Mahoyo is set in the Showa Era, around the late 1980s. Depicted as a prequel to Tsukihime, this story involves Soujuurou Shizuki, a boy who stumbles upon a mansion sometime in winter, which houses two witches. Thus, a strange communal life begins with these three people. This game also focuses on Aozaki Aoko.
Most who have played or watched the series will remember her as Tohno Shiki’s redhead sensei from his past and the one who gave him his glasses to seal off his Mystic Eyes of Death Perception. She was already a sorceress then, but in Mahoyo, Aoko is still a student magus in training together with her teacher and friend Alice Kuonji. Other familiar faces such as Aoko’s sister, Aozaki Touko from Kara no Kyoukai, also makes an appearance in her student days.
The demo is really amazing, even though playing time is about 1 to 2 hours at most. It isn’t that long and doesn’t really reveal the plot except for the fact that there’s something strange afoot with the secluded house atop the mountain that’s Konjuo’s state. It’s clear that the original two inhabitants are Alice and Aoko and it’s going to be a journey to find out how a no-good, almost villager-looking Soujuurou ends up rooming with them. Aoko does complain about him not knowing much and almost wasting her whole day in touring the school. Alice on the other hand might be a student from the same school; however, there’s no official proof as the uniform in not identical, though it can be explained away with the difference of a decade.
The timeline is messed up here, much like the Kara no Kyoukai OVAs. It probably won’t have the 5 chapters back-to-back, but you never know till the full version comes out, since this is Nasu’s writing we’re talking about.
You can really see Aoko in a different light, with her many expressions being shown in this demo, from her serious face to her ‘dere’ face. The transitions are also unlike what is seen in their usual Type-Moon works. Run using the KiriKiri2 engine and in 16:9 widescreen format, it allows for plenty of cinematic scenes. Screenshots don’t do this game justice; you have to play it and see for yourself.
An English fan-translated patch has already been released shortly after the demo was available, you can get it in the link below: