After its reveal at this year’s GDC, Metal Gear Solid V is still shrouded in mystery. Luckily, the director Hideo Kojima himself gave some details in an interview with GameTrailers.
According to Kojima, The Phantom Pain was first revealed at the Spike Video Game Awards to demonstrate the FOX Engine without revealing that it is a Metal Gear game. He knew that fans would find out that it was a Metal Gear game anyway, and he thought of it as an inside joke. Kojima also made the fictional Moby Dick Studios and planned an interview between its masked producer Joakim Sogren and GameTrailer’s Geoff Keighley just to create buzz, because game journalism was too dull at the time, apparently.
As for the game itself, Metal Gear Solid V is actually two games, Ground Zeroes and The Phantom Pain. Ground Zeroes is a prologue that takes place nine years before The Phantom Pain, while The Phantom Pain is the larger part of Metal Gear Solid V. Kojima did not explain if they will be sold together.
Kojima also said that he wanted to reinvent the Metal Gear series. Because of this, he changed Snake’s English voice actor. Also, the name of the game uses a “V” instead of “5″. The V stands for victory, and he wants to be victorious with this new direction, so if you were wondering why “V” was being used in this whole article, this is why.
Of course, it’s not just the name and Snake’s voice actor that are different now. Kojima has removed the linear feel of the previous games to make MGSV an open world stealth game. The player will plan how to infiltrate, and different factors will have a role, such as daytime and nighttime, which is determined by a 24-hour clock system.
The story in Ground Zeroes begins right after Peace Walker when Snake awakes from a coma. There will be many new characters, as well as many familiar faces. In Kojima’s words, about 80% of the game will be based in the real world and 20% will be supernatural, sci-fi, and hallucinatory, such as the fiery whale from the first Phantom Pain trailer.
Lastly, Kojima mentioned that he wants this to be his last Metal Gear game before he passes the series onto his Tokyo and LA studios. Of course, he also said this about previous MGS games, but he claims he really means it this time. We’ll just have to wait and see if he follows through that plan.
You can see the full 18-minute interview, mixed with clips from past trailers, here.