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Version 2.0 of Capcom and creator DM Sonic’s (Seow Zong Hui) PC free-to-download title Street Fighter X Mega Man has finally been released. Head on over to Capcom-Unity’s Mega Man group page to download it today!

Apart from fixing several bugs that existed in the first version, SFxMM V2 also introduces a couple of additional features that enhances the game’s playability, such as a password system so that players will no longer need to finish the game in one sitting.

M.Bison, the game’s final boss, has also been made harder (in V1 he was a piece of cake compared to Vega and several other world warriors).

A second secret boss has also been added. Here’s how to fight him – but before you visit that link, note that in the thread GameFAQs user Artemis asks if the “condition” resets when you get a Game Over. We’ve checked with SFxMM creator DM Sonic, and according to him, yes, the condition/count resets whenever you reach the continue screen, unlike the condition required for the first secret boss.

If you’d rather just see the second secret boss in action, here’s video footage of him in the game from YouTube user wr194t.

Here’s the full list of changes, according to Capcom-Unity:

-Confirmation prompt before exiting (ESC) or resetting (F12) the game

-E Tank glitch and various other bugs fixed

-Improved controller support (Game defaults to keyboard on launch; make sure controller is plugged in prior to opening the file, then go into Options menu and set keys)

-Take screenshots using F9

-M Bison buffed a bit (This place shall become your grave!)

-A new challenger! (Find him yourself!)

All of the changes mentioned above are a fairly big deal (especially since the fan game is distributed to players for free). But for a select few players of the game, and future new players, improved controller support and the confirmation prompt that appears when you hit ESC to shut down the game, are more important than you’d think.

Previously one of the most common issues that Street Fighter X Mega Man players had with the game was that there was no warning whatsoever when they mapped the game’s “open menu” command to the ESC key on the keyboard. Although the ESC key is used in many PC games to open game menus, in SFxMM’s case its default function was to shut down the game.

Thus, this resulted in a huge problem for those players when they tried to open the SFxMM game menu to change Mega Man’s currently equipped weapon or use the E Tank by hitting the ESC key, only to find that the game would instead close right away.

The best part? In order to re-map the controls so that everything’s back to before, you’d actually need to open the in-game menu first; there was no way to re-map without shutting down the game (well, in the end there was… but you had to tweak your save file or something like that).

Thankfully that’s been fixed now.

In other SFxMM news, Capcom-Unity has also released five PC wallpapers themed after the fan game:

Source: Capcom-Unity [via EventHubs]


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