cinderella unmei kakumei

Nippon-Ichi Software’s newly-released PS3 title, Kamisama to Unmei Kakumei no Paradox, is a rogue-like.

But it’s not just any rogue-like. It’s probably the only rogue-like ever (or any video game, for that matter) to feature a scene in which a haughty Cinderella, drunk with the knowledge that she’ll get hitched to a wealthy prince at some point in the future, gets “owned” by her abusive stepmother in a manner that can only be described as “Japanese slapstick humour”.

Watch it for yourself in this 13-minute-long direct-feed footage that 4Gamer edited together. The Cinderella getting owned bit begins from the 04:46 mark.

In Kamisama to Unmei Kakumei no Paradox (神様と運命革命のパラドクス lit. God and the Destiny-Revolution Paradox), you play as 17-year-old high-school student Renya Kagurazaka, who has never won a lottery prize before. Any lottery prize.

Until one fateful day, that is, when a girl in a maid costume calls out to Renya and gets him to take a chance with the local shopping mall’s lottery. Renya takes his shot, and what do you know, he wins first prize right off the bat, which surprises even the girl who’s running lottery; just as Renya has never won a lottery prize in life, this particular shopping mall lottery has never awarded a prize to anyone before. A match made in heaven, if you will.

Elated, Renya asks: “So, what’s the first prize?”

“We’re going to let you become a god,” the lottery girl whispers into Renya’s ear. Unbeknownst to him, the girl is actually an angel. One of seven angels who will support Renya in heaven, in fact.

And so Renya’s days as a god begins. Being a god is not easy; there’s always work to do. Specifically, Renya’s job as a newly-crowned god is to grant wishes that stream into heaven via the Hall of Destiny Revolutions.

Wishes come from all over the world, and not just the real world that we know of. One particular wish comes from Cinderella, the protagonist in the fairy-tale of the same name.

Cinderella, sick of her happily-ever-after life, wishes to know how things would have went if she had met the prince under different circumstances; had she run into the prince one day while stocking up on food supplies, appearing in the same raggedy old dress that she wears everyday, instead of the gown she wore to the prince’s ball (which materialised via magic), Cinderella wonders if the prince would have fallen in love with her at first sight.

For Cinderella’s wish to be granted, however, the story has to change. And that means that Cinderella’s actions and behaviour may change too. In the scene we saw above, Cinderella stands up to her abusive stepmother, instead of relying on her fairy godmother and magic. In other words, what we saw was basically an attempt on Cinderella’s part to revolutionise her fate or destiny. Except this one’s a failed attempt.

Something is lacking, and it’s up to Renya to solve Cinderella’s plight – by heading off into a “copy world” (a copy of the “original world” where Cinderella lives happily-ever-after), and fighting enemies who are said to be anomalies in the newly-created copy world where Cinderella’s fate is supposed to change.

And that, in a nutshell, is what Nippon-Ichi Software’s Kamisama to Unmei Kakumei no Paradox (PS3) – featuring character designs from Noizi Ito (of The Melancholy of Suzumiya Haruhi fame) – is all about.

The game is currently out now in Japan. An English localisation for the rogue-like RPG has yet to be announced.


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