doa5u posters

It looks like the inclusion of old tunes from Dead or Alive 2 to 4 in DOA5 Ultimate’s BGM Customize mode wasn’t the only thing Team Ninja revealed at a public hands-on and talk session held today in Tokyo’s Ikebukuro ward.

According to Famitsu’s report of the same event, the 3D fighting game developer also revealed today that the new release will allow up to four players (playing from four different consoles over the Net) to fight concurrently in its 2v2 online tag mode.

The only other fighting game on current-gen platforms that supported this feature was Capcom’s Street Fighter X Tekken. (Edit: According to SGCafe reader Kyle, Dead or Alive 4 on the X360 also supported the feature).

Although Tekken Tag Tournament 2 did feature online pair play, the feature was limited in the sense that two players on the same team had to play from the same console – in other words, each team of two players had to be playing from the same PS3 or X360.

In our exclusive interview with Tekken Project leader Harada Katsuiro, the venerable developer previously revealed to us that due to quality reasons, they decided not to implement such a feature as it would be too laggy for the mode to be a comfortable play experience, especially considering that compared to other fighting games, Tekken’s key input data requires three to four times more bandwidth to transmit.

Between what Harada said and the heavy lag I’ve personally experienced in Street Fighter X Tekken’s, I think it’s fair to say that it remains to be seen if Team Ninja can manage to make its 4-player online tag mode a low-lag experience.

That said, as laggy as the SFxTK online pair play experience was, it was still the preferred mode of play for me and my circle of friends, as the 4-player tag matches meant that we could all spend more time being actively engaged in the matches, as opposed to passively waiting for each of our turns to step up to the plate and play.

According to Famitsu’s report, at the event the game’s producer Yosuke Hayashi also touched on one reason why the developer decided to roll out Dead or Alive 5 Ultimate as a new release, rather than a DLC update to the existing version of Dead or Alive 5.

Put simply, if DOA5 Ultimate had been a DLC update, then the team would not have been able to fix bugs that were rooted deep in the game’s code. At the event Hayashi mentioned one specific example – stages in the original game causing lag due to delayed input transmissions – but also said because DOA5U is a separate release, this time they were able to not only fix that bug but also an entire slew of other problems that resulted in online lag.

He also said that the 4-player online tag mode would not have been possible had DOA5U been a DLC update.

Dead or Alive 5 Ultimate for the PlayStation 3 and Xbox 360 comes out in the US September 3, 2013. The Japanese and European release dates are September 5 and 6 respectively.

free-to-play/freemium edition of the game will also be released on the PS3 at the same time.

Source: Famitsu


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