Update 3: It’s official – the new version of SSF4 will be entitled Ultra Street Fighter IV. Watch the first trailer for the game here.

Update 2: Video footage of the Street Fighter IV panel added (thanks, MetalMusicMan04)

Update: Capcom’s Yoshinori Ono revealed on Twitter one additional detail not mentioned at the EVO 2013 panel – the new update will come to arcades in Japan on top of the PS3, X360, and PC versions.

On top of five new characters, six new stages and balance changes to existing characters, Ono also tweeted that the new update will also add new mode(s) – although the word “mode” here might be a typo for “stages” since he did not mention the addition of new stages in the same tweet.

ssf4 update arcades in japan

Original story: Elena, Rolento, Poison, Hugo, a fifth unannounced character, and six new stages will be added to Super Street Fighter IV: Arcade Edition 2012 via a US$15 DLC update early next year, Capcom has just announced at a panel presentation at the EVO 2013 fighting game championships in Las Vegas today.

The new updated version, which will be released for the PS3, X360 and PC versions of the fighter, and whose official name will only be announced tomorrow through a trailer right before the EVO 2013 grand finals for SSF4, is said to be compatible both with Super Street Fighter IV as well as SSF4 Arcade Edition Ver.2012.

Gamers who do not currently own either version of the game can also grab the entire game, complete with the new update, for US$40 digitally. This full edition will also come with all previously released alternate character costumes included as a bonus.

(More Street Fighter-related posts here on SGCafe:

At the panel Capcom also revealed a partial list of balance changes for the existing characters in Street Fighter IV. Here’s what we know so far (courtesy of EventHubs, who has put together this list based on Twitter updates):

– Capcom is aware of unblockables and attempting to fix them, no details on how yet.
– Goals were to decrease the gap between high and low tier characters in SF4 with balance changes.

– Faster walk speed.
– Crouching Hard Kick has a shorter start up.
– Standing Light Punch combos into Crouching Hard Kick now.
– Ultra 1 does more damage when it connections without the full animation playing.

– Short Swing Blow has throw invincibility.
– He’s been given better hit boxes on some of his attacks.
– Target combo does more damage.

– Health increased to 950.
– EX Fireball knocks down on hit.
– EX Flip Kick breaks armor.
– Increased her damage.

T. Hawk
– Faster walk speed.
– Crouching Medium Kick is special cancelable.
– Ultra 2 has been improved.

– Cannon Stride can be done LOWER to the ground now.
– Damage reduced on Hard attacks.
– Stun reduced on Hard attacks.
– They tried to reduce the “2 combos and you’re dead” effect.

Balrog (Boxer)
– Faster charging of his Turn Punch.
– Less Headbutt recovery.
– Farther range on his Ultra 2.

E. Honda
Ultra 2 has more range.
Ultra 1 has a faster start up.
Jump Toward MP has a smaller hurt box.

– Less vortex for her.
– More defense options.
– Soft knockdown now on Neckbreakers, but EX version is still a hard knockdown.
– EX DP will have more invincibility.
– Spin Kicks have a larger and lowered hit box.

Fei Long
Rekka Ken range nerfed.

– Faster walk speed.
– Shorter start up on Standing Light Kick.
– Increase in jumping middle throw?

Vega (Claw)
– Hit stun increased on Crouching Light Punch.
– Faster start up on Ultra 1.
– Faster start up on Ultra 2.

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Source: MetalMusicMan04Rentahamster, and TheKingOfMars [via EventHubs]


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