Bandai Namco’s hellishly-difficult video game series where players tend to die a lot, Dark Souls, is really getting its own tabletop board game, as it has reached its crowdfunding goals in Kickstarter… in just less than two hours!
The game is developed by Steamforged Games, the very same company behind the tabletop game, Guildball, with cooperation with Bandai Namco of course. Originally, they were only asking US$70,000 dollars, but exceeded that amount in a short time, raising US$200,000. Check out the game’s demo:
The game also features the video games’ bonfire mechanic, where players can level up, rest, and head out back into the world, however, it also resets the game, which also means that your enemies will return after you defeated them. Well, it wouldn’t be Dark Souls if it was easy, right?
“Each time you decide where to go, you will experience a new danger as you explore, with each new location a real risk to your hard-won progress. If you die, then you drop everything you have collected and reappear at the nearest bonfire. So do you return to the bonfire to rest and spend Souls to strengthen up, but in doing so fully reset the locations? Or do you press on and pray that the next encounter isn’t beyond your capabilities? After all, the next location may contain a clue to the Boss and how to defeat them.”
To those familiar with the games (and have been frustrated with constantly dying), its interface is also quite similar to the game itself, not to mention the fact that its figures are beautifully detailed.
The game, which will also be released in retail, is scheduled for release on April 17, 2016.
Just a question though, will we be dying a lot in this game too? Well, this one would certainly make a lot of tabletop gamers excited.
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